a real 16-bit style Metroidvania with an unique dual hero scheme!


Download the public beta demo now!

New build coming soon!

"…a game that lives up to the full potential of this genre for a new generation of gamers.”

Press Kit

Connect with me!


  • Deeply crafted Metroidvania gameplay
  • Unique dual-hero scheme with local Co-Op support
  • Epic boss battles & believable enemy AIs
  • Catching narrative and characters
  • Parkour-like platforming @ 60 FPS
  • Hand crafted 16-bit style art with pixel-perfect support

for your native display resolution

  • Xbox 360 gamepad & full generic controller support
  • Authentic soundtrack, HQ FX & soundscapes
  • Realistic accelerations & object movements

driven by a hybrid physics engine

  • LOTS of gear, puzzles & Easter eggs

Setting & Core mechanics


OUTBUDDIES is an innovative 16-bit style Metroidvania with a dual-hero scheme. Explore an immersive sunken world full of secrets and danger inspired by ancient Maya mythology and the writings of H.P. Lovecraft & Jules Verne!


Our main protagonist is John, a young adventurer and marine biologist. After a shipwreck, you wake up 36.000 feet under the sea in an unknown hostile cave system. You´re severely wounded and attached to an external life support droid called Buddy. Buddy can be controlled using your will to manipulate and scan your surroundings using a special emoji and symbol-based interface!

Platforms & Timeline


OUTBUDDIES is developed for Windows PC using the Fusion game engine. I also go for a Steam release (the game is not on Greenlight yet!). There are porting options to other platforms (Mac, Linux, consoles & handhelds), if the PC version is well received, but I would need help and and funding for that. I aim for a PC release in Q2/2018.

About me


My name is Julian, I´m an independent game developer located in Cologne, Germany. I´ve been doing prototypes since I was a 12 years old boy and was deeply affected by classics like Metroid, Mega Man, Castlevania and Gunstar Heroes. In 2013 I cut back on my daytime job and started my first commercial project. At the moment the project is self funded, but I consider a crowdfunding campaign for 2017 to push this over the finish line and get me some help! Stay tuned and sign up for the newsletter!

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Copyright: Julian Laufer, 2013 - 2016, Cologne, Germany


Cover art by my brother Tobias

(visit TeeAl@DeviantArt)


Feel free to use any material on this site for press coverage or leave me a message!


Last content update: Jan 2017

A new huge update on the project is coming soon!