Two unlike heroes must combine their unique skills to overcome a strange, sunken fantasy world in this epic 16-bit style metroidvania!

Our KICKSTARTER® launches

April 1 2017!


Download the new

Kickstarter® demo now!

Press Kit

"…a game that lives up to the full potential of this genre for a new generation of gamers.” (RETRONUKE)

"The enemy designs are unique and amazing. The A.I. for them is very intelligent as they will not simply just let you shoot and kill them. They will do everything in their power to kill you."




  • Real Metroidvania gameplay
  • Unique dual-hero scheme with local Co-Op support
  • Epic boss battles & believable enemy AIs
  • Catching narrative and characters
  • Parkour-like platforming @ 60 FPS
  • Hand crafted 16-bit style art with pixel-perfect support

for your native display resolution

  • Xbox 360 gamepad & full generic controller support
  • Authentic soundtrack, HQ FX & soundscapes
  • Realistic accelerations & object movements

driven by a hybrid physics engine

  • LOTS of gear, puzzles & Easter eggs



Outbuddies is a deeply crafted 16-bit style metroidvania for Windows-PC and a story of teamwork and friendship between two very unlike heroes. It was our natural desire to integrate a local Co-Op option, so you can explore, enjoy and even speedrun this game together.


Outbuddies´ story unfolds in Bahlam, a sunken city of the Old Gods, located deep in the South Pacific ocean. After a shipwreck, our main protagonist John, a marine biologist specialised in deep sea life forms, wakes up 36.000 feet under the sea. He´s severely wounded and unwillingly connected to a supernatural Buddy-unit, which can be controlled at will to manipulate his surroundings using various abilities like hacking, scanning and telekinesis.


On your journey home, you will be supported by a friendly tribe of mining creatures, the Wozan, who fear the Old Gods and strive to get back to the surface since they´ve been enslaved 5000 years ago.



Outbuddies is inspired by timeless classics like Super Metroid and Symphony of the Night. As you explore the sunken ruins of Bahlam you´ll discover five distinct areas, all with remarkable puzzles, environmental hazards, intelligent enemies and epic boss battles.


We put a great emphasis on all weapon systems and suit upgrades being selective to specific situations and balanced in terms of combat abilities. The parkour-like platforming mechanics with a high freedom of movement, like climbing, crawling and diving, will fire your desire to explore and search for gear and Easter eggs.



Over the course of the game's development since early 2013, we constantly integrated player feedback to preserve the iconic core mechanics from the past while adapting gameplay and presentation to today's demands.


All pixel art will scale crisp and free of distortion to your native screen resolution running at stable 60 FPS. A hybrid physics engine ensures realistic accelerations and object movements while maintaining the pixel perfect control of the old classics. We crafted believable and adaptive enemy and boss AIs that will kick your ass in a Souls-like manner!


Outbuddies supports various control setups like keyboard, mouse and multiple gamepads to ensure you´re able to play with the device of your desire.


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Copyright: Julian Laufer, 2013 - 2016, Cologne, Germany


Cover art by my brother Tobias

(visit TeeAl@DeviantArt)


Feel free to use any material on this site for press coverage or leave me a message!


Last content update: March 2017