going deep under the sea in an epic 16-bit style adventure
for your native display resolution
driven by a hybrid physics engine
Setting & Core mechanics
Outbuddies is an innovative 16-bit style Metroidvania with a dual-hero scheme. Explore an immersive sunken world full of secrets and danger inspired by ancient Maya mythology and the writings of H.P. Lovecraft & Jules Verne!
Our main protagonist is John, a young adventurer and marine biologist. After a shipwreck, you wake up 36.000 feet under the sea in an unknown hostile cave system. You´re severely wounded and attached to an external life support droid called Buddy. Buddy can be controlled using your will to manipulate and scan your surroundings using a special emoji and symbol-based interface!
Platforms & Timeline
OUTBUDDIES is developed for Windows PC using the Fusion game engine. I also go for a Steam release (the game is not on Greenlight yet!). There are porting options to other platforms (Mac, Linux, consoles & handhelds), if the PC version is well received, but I would need help and and funding for that. I aim for a PC release in 2017.
My name is Julian, I´m an independent game developer located in Cologne, Germany. I´ve been doing prototypes since I was a 12 years old boy and was deeply affected by classics like Metroid, Mega Man, Castlevania and Gunstar Heroes. In 2013 I cut back on my daytime job and started my first commercial project. At the moment the project is self funded, but I consider other options later in the development process.